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Archivi per la categoria ‘Novità sul Server’

Aggiornamenti al 13.07.2011

L2EdeN UPDATE
L2DC Revision: r9951 to r10006

CHANGELOG:

  • Corrected good day to fly quest, if player removed certificate, he can retake it to continue next quests
  • Fixed Guts / Frenzy overwrite
  • Fixed check for max weekly olympiad matches
  • Added retail msg for when pet levels, also fix for pet not beeing able to get to level 86(Possibly)
  • Fixed pet random going to slow speed
  • Fix for cod not beeing peacezone even though it was added
  • Noblesse blessing should not be able to be cancelled(dispelled) Also updated noblesse blessing to match retail
  • All Npcs(yes mobs too) run and walk speeds updated to retail values
  • Zaken and Frintezza fixes
  • New baby pet and improved baby pet implementation for buff and heal task(Retail like)
  • Fixed a memory leak in Character ai for when getting ai, it got 2 ai’s or more sometimes which was never cleaned.
  • Arcane Shield should not decrease c.speed
  • Fixes drop protection not working properly, this should fix issue with last hit beeing able to loot
  • Possible fix few issue with beeing able to use aoe skills on nearby allies even if you are targeting enemy you attack friend
  • Fixed missing Black Judge, updated Hardins Academy and DV part in 23_21 to be fully retail like (freya) (This is preparation for Hi5 DV)
  • Fixed some locking issues with new reworks
  • Fixed fafurion drop of claws.
  • implemented “Black Marketeer of Mammon: The Black Marketeer of Mammon now sells Ancient Adena to certain characters at certain times.”
  • in h5 pvp damage for hero weapons increased from 5% to 20%
  • Shadow column in dcm should not move and agro.
  • Fix for Lidias Diary should be removed in case of canceled quest
  • Implemented Nevit Blessing System, also updated the Recommend System for better integration with new system.
  • H5 – Mammon A-Grade weapons exchange
  • Summon Big Boom: Added magicLevel on both enchant and normal
  • Spoil Festival Added Earth Element to Enchant Decrease atk speed and Decrease Res, Updated chances for enchant DOT and Decrease Res, Decrease Res used to be around 5% now it’s alwys 80%. Dot was just 2% of or so.
  • Soul of Sagittarius: Added Missing Abnormal Level
  • Song of Vitality: Added missing Abnormal Level and Abnormal Type
  • Song of Flame Guard: Added missing Abnormal Level and Abnormal Type
  • Dance of Aqua Guard: Added missing Abnormal Level and Abnormal Type
  • Song of Storm Guard: Added missing Abnormal Level and Abnormal Type
  • Dance of Earth Guard: Added missing Abnormal Level and Abnormal Type
  • Dance of Protection: Added missing Abnormal Level and Abnormal Type
  • Viciouse Stance: Added missing magic level for when not enchanted, some updated in cost enchant too
  • Snipe: Added missing abnormal levels and abnormal type
  • Aegis: Added missing magic level
  • Focus Attack: Added missing magic level
  • Aegis Stance: Added magic level, changed the shield defense by 10% before it was from 70-100 % now it’s 60-90% depending on enchant level
  • Agile Movement: Added missing magic level
  • Shield Fortress: Updated a bit to have more values.
  • Quiver of Arrow: A Grade: Updated to match retail chances on amounts of arrows(Note Extractable skill)
  • Quiver of Arrow: S s Grade: Updated to match retail chances on amounts of arrows(Note Extractable skill)
  • Strider Siege Assault: Added missing reuse delay
  • Build Advanced Headquarters: Increased reuse to 3600 sec instead of 1800
  • Wyvern Aegis: Should have 600 sec reuse not 1800
  • Wisdom: Added missing magic level
  • Health: Added missing magic level
  • Extra Inventory: Added missing magic level
  • Focus Skill Mastery: Fixed consume rate
  • Fortitude: Fixed consume rate
  • Arcane Wisdom: Fixed consume rate
  • Arcane Power: Fixed consume rate
  • Arcane Agility: Fixed consume rate
  • Parry Stance: Fixed consume rate
  • Riposte Stance: Fixed consume rate
  • Touch of Life: Fixed consume and some other small fixes
  • Sonic Rage: Should have 10 base crit not 15 and should have attack after cast
  • Raging Force: Should have 10 base crit not 15 and should have attack after cast
  • Earthquake: Has 60% chance to cancel target not 100%
  • Physical Mirror: Added missing abnormal Level and abnormal type
  • Magical Mirror: Added missing abnormal Level and abnormal type
  • Shield Slam: It’s 80% to remove target not 100%, also added missing abnormalLevel and Type
  • Hamstring Shot: is debuff now also updated abnormal level it was wrong.
  • Focus Death: Has now correct abnormal type, added missing magic level enchant
  • Focus Chance: Has now correct abnormal type, added missing magic level enchant
  • Focus Power: Has now correct abnormal type, added missing magic level enchant
  • Eye of Hunter: Fixed abnormal Level
  • Eye of Slayer: Fixed abnormal Level
  • Shock Blast: Updated basecrit it should be 20 not 15
  • Armor Crush: Updated abnormal level and basecrit(should be 20)
  • Song of Meditation: Added missing abnormal level and type
  • Song of Champion: Added missing abnormal level and type
  • Dance of Siren: Added missing abnormal level and type
  • Dance of Shadows: Added missing abnormal level and type
  • Vengeance: Updated target me effect it should be 40% chance not 100% , also has 50 cancel res not 80
  • Evade Shot: Fixed abnormal level and abnormal type
  • Clan Imperium: Fixed magic level
  • Heroic Miracle: Fixed abnormal type
  • Heroic Berserker: Fixed abnormal type
  • Small fix on a Sleep skill
  • Reworked steal divinity to match retail, its now stealing 0 to max negated buffs count (resistable).
  • Fixed Chain heal
  • A LOT OF CHANGES WERE SKIPED, ONLY MOST IMPORTANT ARE POSTED ABOVE

    Aggiornamenti al 30.06.2011

    L2EdeN UPDATE
    L2DC Revision: r9569 to r9950

    CHANGELOG:

    • Succubus Queen is now spawning in Abandoned Coal Mines, was moved in retail in GE
    • Cloak Embroidered with Soul – 3 (Frintezza) quest implemented.
    • corrected Frintezza AI, casting skill in timer every 1s, and onAttack is kinda overpowered, these skill are high range aoe with very high power.
    • Fixed Frintezza songs to match retail
    • Reworked Cancel to match retail, with 100% 1 buff and up to maxNegate depending on resist
    • Fixed Olympiad observe exploit
    • Fixed Olympiad play exploit
    • npe fixes for objects
    • Partial solution for Object id, double storing and so on.
    • Fix for wrong quest bypass in olympiad quest
    • Removed double sending of packet on a lot of packets
    • Fix slow login task sometimes
    • Fixed stacking of augments(possible)
    • Corrected Sel Mahum Drops
    • Corrected Some MoS book drops
    • Fixed blood alliance reward for clans that successfully defended castle.
    • Update hide a bit added magic level and abnormals
    • Update bodypart for High-level Angel Circlet
    • Added skill to High-level Angel Circlet
    • Update High-level Angel Circlet Skill to match retail
    • Update Chant of Protection enchant time to match high five
    • Update Dance of Blade Storm: The enhanced duration given by enchanting the skill for Time has decreased. Arrow Resistance now 42 and Crossbow Resistance now 25.
    • Black Talisman of Free Speech update to match retail
    • new AttackMe effect added, needed for some new H5 skills.
    • Fix double storing of traps
    • Fix player reenter for zaken
    • Added EffectManaHealPercent
    • Update Expose Weak Point to match freya retail it has attackAfterCast
    • Added Post of Destruction skill. Basically 3000 power damage on self
    • Flame Armor Update to match freya retail
    • Frost Armor Update to match freya retail
    • Hurricane Armor update to match freya retail
    • Excessive Loyalty update to match freya retail
    • Knight Ability – Defense Update to match freya retail
    • Log Ability – Critical Chance update to match freya retail
    • Wizard Ability – Mana Steal Update to match freya retail
    • Enchanter Ability – Barrier update to match freya retail
    • Healer Ability – Heal Update to match freya retail
    • Summoner Ability – Spirit Update to match freya retail
    • Pain of Shilen update to match freya retail
    • Eva’s Will update to match freya retail
    • Spirit of Phoenix update to match freya retail
    • Seed of Revenge update to match freya retail
    • Archer’s Will updated to match freya retail
    • Physical Pose updated to match freya retail
    • Little Devil Agathion Special Skill – Power of Blessed Resurrection Update to match freya retail
    • Tribunal, judgement, SHield Strike and Challenge for fate and shackle should have attackme effect
    • Update to latest protocol (273)
    • fixed single quest window
    • Fixed some pointless casts with maps/lists
    • Fixed issue with double spawning Frintezza
    • Dark Flame: The reuse time was reduced.
    • Vampiric Mist: The reuse time is decreased.
    • Thorn Root: The re-use time was increased.
    • Collector’s Experience: This skill can now be used with a sword. Additionally, there is a chance that Collector’s Fortune will activate when using Crushing Strike
    • Resistance to Ancient Sword update to match freya retail ( Big Difference)
    • Weakness to Ancient Sword update to match freya retail ( Big Difference)
    • Updated ishuma blacksmith
    • Craft a Dualsword update fully
    • Unseal Dynasty, Vesper , Elegia, Vorpal, Moirai Armor
    • Unseal Dynasty, Vesper, Elegia, Vorpal, Moirai Accesories
    • Remove rare options on rare items
    • Change the class of Dynasty High Grade Armo
    • Also updated html for the remove rare options or rate items
    • Fade to black should not be repeatable
    • Perfect form quest fixes
    • small fixin party when 9 levels diff it should apply the 30% penalty
    • Recommend system fixes, such as if offline shop is made lose recs and so on.
    • Updated MasterWork skills of Imperial Crusader, Draconic Leather Armor and Major Arcana Robe stats
    • Reworked Blows to be closer to retail, now damage has retail formula and chance is a lot closer still need tuning though
    • Fixed Vesper masterwork weapon SA
    • Sel Mahum Chefs AI implemented
    • fixed white sand ford doorman and missing auctioneer spawns.
    • Fixed Circlets to match restrictions to retail
    • Fixed perma stun issue
    • fix for attack me effect, in case of player, it should work only vs flaged one.
    • Fixed all missing start.htm issues
    • target support for Chain Heal
    • On retail trick switch have to abort cast
    • Changed armorset listener to fix problem with equipping/disequipping shield
    • Fixed it Smells delicious quest
    • NPE fix for target area friendly
    • reworked chain heal handlers, can be casted on self, on ally player without party, affects all ally units and npcs, do not affect monsters. Removed all target checks from skill handler, its now doing just the heal job, target thing is handled all in target arena friendly.
    • Fixes no karma bug, no pvp point bug and cannot summon via friend after beeing in observe or participating in olympiad
    • Fixes blows it had to low damage, typo.
    • Heroic debuffs should be removable by cleanse and other remove debuff skills
    • it should be possible to remove pertification effects using removedebuff effect. Was not possible before because of invul effect that is set by pertification
    • Fix for Star fall and meteor should be instant cast
    • Fixed Black Talisman of Rescue, should be possible to cast it with physical mute.
    • fixed block shield, block wind walk and mass block shield, mass block wind walk, buffs should be always removed, debuff have fixed land rate
    • fixed handler for cure of queen, its should remove only debuffs.
    • updated item auctions with correct epic jewels. And updated this new epic jewels
    • Bring up with love is daily quest and should reset together with the rest daily ones
    • Fixed Sel mahum mane should be destroyable
    • fix for wind shackle sp cost
    • fixed arrow rain and ghost piercing debuff trigger
    • Fafurion should drop water dragon claws/scales
    • Fix for party exploit in CoD
    • Resist Daggers/Rapier? Weapon updated to match retail, was kinda wrong
    • Blunt Weapon Weak Point update to match retail, was kinda wrong for example utenus have this skill. Blunt users will do more dmg now
    • Higher Resist Bow/Crossbow? Weapons updated to match retail
    • Greater Resist Spear Weapons updated to match retail
    • Sacred Attacks updated to match retail
    • Resist Hand-to-hand Weapons updated to match retail
    • Resist Blunt Weapons updated to match retail
    • Resist Dual-Sword Weapons updated to match retail
    • Resist Swords updated to match retail
    • Resist Two-handed Weapons updated to match retail
    • Greater Resist Fire Attacks updated to match retail
    • Greater Resist Water Attacks updated to match retail
    • Greater Resist Wind Attacks updated to match retail
    • Greater Resist Earth Attacks updated to match retail
    • Greater Resist Sacred Attacks updated to match retail
    • Greater Resist Dark Attacks updated to match retail
    • Greater Resist Hand-to-hand Weapons updated to match retail
    • Greater Resist Blunt Weapons updated to match retail
    • Higher Resist Bow/Crossbow? Weapons updated to match retail
    • Greater Resist Spear Weapons updated to match retail
    • Greater Resist Dual-Sword Weapons updated to match retail
    • Greater Resist Swords updated to match retail
    • Higher resist Daggers/Rapier? Weapon updated to match retail
    • Greater Resist Two-handed Weapons updated to match retail
    • Stun Attack Weak Point updated to match retail
    • Poison Attack Weak Point updated to match retail
    • Bleed Attack Weak Point updated to match retail
    • Sleep Attack Weak Point updated to match retail
    • Hold Attack Weak Point updated to match retail
    • Paralysis Attack Weak Point updated to match retail
    • Mental Attack Weak Point updated to match retail
    • Weak Point against Daggers/Rapier? Weapon updated to match retail
    • Sword Weak Point updated to match retail
    • Dual-Sword Weapon Weak Point updated to match retail
    • Spear Weapon Weak Point updated to match retail
    • Hand-to-hand Weapon Weak Point updated to match retail
    • Two-handed Weapon Weak Point updated to match retail
    • Surrender To Water updated to match retail
    • Surrender To Wind updated to match retail
    • Surrender To Earth updated to match retail
    • Surrender To Darkness updated to match retail
    • Surrender To Light updated to match retail
    • Higher Resist Bow/Crossbow? Weapons updated to match retail
    • Resist Daggers/Rapier? Weapon updated to match retail
    • Blunt Weapon Weak Point updated to match retail
    • Sacred Attack Weak Point updated to match retail
    • Weak Point against Bow/Crossbow? Weapons updated to match retail
    • Resist Poison Attacks updated to match retail
    • Dark Attack resist updated to match retail
    • Resist Bleed Attacks updated to match retail
    • Resist Sleep Attacks updated to match retail
    • Greater Resist Sleep updated to match retail
    • Resist Hold Attacks updated to match retail
    • Greater Resist Hold updated to match retail
    • Strong in “nan” activity magic DOT updated to match retail
    • Chain Mail Heavy Armor Set skill updated to match retail
    • Quest – BOSS Resist non Bow Weapon update to match retail
    • Short-Range Physical Attack Resistance updated to match retail
    • Temp fix for npc deadlly blow until we have our desire skill ai engine done
    • Small fix in Solo kamalokas
    • Resist Daggers/Rapier? Weapon updated to match retail, was kinda wrong
    • Blunt Weapon Weak Point update to match retail, was kinda wrong for example utenus have this skill. Blunt users will do more dmg now
    • Higher Resist Bow/Crossbow? Weapons updated to match retail
    • Greater Resist Spear Weapons updated to match retail
    • Sacred Attacks updated to match retail
    • Resist Hand-to-hand Weapons updated to match retail
    • Resist Blunt Weapons updated to match retail
    • Resist Dual-Sword Weapons updated to match retail
    • Resist Swords updated to match retail
    • Resist Two-handed Weapons updated to match retail
    • Greater Resist Fire Attacks updated to match retail
    • Greater Resist Water Attacks updated to match retail
    • Greater Resist Wind Attacks updated to match retail
    • Greater Resist Earth Attacks updated to match retail
    • Greater Resist Sacred Attacks updated to match retail
    • Greater Resist Dark Attacks updated to match retail
    • Greater Resist Hand-to-hand Weapons updated to match retail
    • Greater Resist Blunt Weapons updated to match retail
    • Higher Resist Bow/Crossbow? Weapons updated to match retail
    • Greater Resist Spear Weapons updated to match retail
    • Greater Resist Dual-Sword Weapons updated to match retail
    • Greater Resist Swords updated to match retail
    • Higher resist Daggers/Rapier? Weapon updated to match retail
    • Greater Resist Two-handed Weapons updated to match retail
    • Stun Attack Weak Point updated to match retail
    • Poison Attack Weak Point updated to match retail
    • Bleed Attack Weak Point updated to match retail
    • Sleep Attack Weak Point updated to match retail
    • Hold Attack Weak Point updated to match retail
    • Paralysis Attack Weak Point updated to match retail
    • Mental Attack Weak Point updated to match retail
    • Weak Point against Daggers/Rapier? Weapon updated to match retail
    • Sword Weak Point updated to match retail
    • Dual-Sword Weapon Weak Point updated to match retail
    • Spear Weapon Weak Point updated to match retail
    • Hand-to-hand Weapon Weak Point updated to match retail
    • Two-handed Weapon Weak Point updated to match retail
    • Surrender To Water updated to match retail
    • Surrender To Wind updated to match retail
    • Surrender To Earth updated to match retail
    • Surrender To Darkness updated to match retail
    • Surrender To Light updated to match retail
    • Higher Resist Bow/Crossbow? Weapons updated to match retail
    • Resist Daggers/Rapier? Weapon updated to match retail
    • Blunt Weapon Weak Point updated to match retail
    • Sacred Attack Weak Point updated to match retail
    • Weak Point against Bow/Crossbow? Weapons updated to match retail
    • Resist Poison Attacks updated to match retail
    • Dark Attack resist updated to match retail
    • Resist Bleed Attacks updated to match retail
    • Resist Sleep Attacks updated to match retail
    • Greater Resist Sleep updated to match retail
    • Resist Hold Attacks updated to match retail
    • Greater Resist Hold updated to match retail
    • Strong in “nan” activity magic DOT updated to match retail
    • Chain Mail Heavy Armor Set skill updated to match retail
    • Quest – BOSS Resist non Bow Weapon update to match retail
    • Short-Range Physical Attack Resistance updated to match retail
    • Temp fix for npc deadlly blow until we have our desire skill ai engine done
    • Small fix in Solo kamalokas
    • fixed some critical exploits for Zaken and Frintezza
    • Magic skills with TARGET_SELF should have also lower hitTime if we are using spiritshots
    • Fix for subclass certification
    • fix for summon stats
    • Backstab has 1.35 ssboost tested on retail
    • Corrected some drops
    • Fixed all casts for maps/lists in instances
    • Updated broadcast packet for better performance
    • Updated MasterWork Skills up to Dynasty
    • update system message for getting exp/sp to new on High Five
    • Fixed resist for MasterWork Vesper Helmet skill, changed all MagicDamVuln to MagicDamRes?
    • Added support for Servitor Share and also implemented skill
    • fixed instant jump geodata issues
    • fixed all fly skills, to check for geodata
    • Fixed Into the dark forest, once more in the arms of the mother tree and a special order. It should be repeatable if you do not meet the conditions to start it.
    • Steal Divinity Success rate reduced. Now susceptible to resistance against buff canceling attacks.
    • so setting it to isDebuff should fix it considering for example mystic immunity protects against debuffs
    • Fixed Bypass exploits
    • Fix for make yourself surrounded by mobs and quickly click somewhere. you will be quickly warped there at some point, mobs will start move to your server out of sync position (u will still see that u didnt moved) and so on.
    • Sandglass effect should be removed when player enter instance,change sub or die
    • Hope withing darkness fixes
    • Fix for sailren not spawning
    • fix for Chant of element should not have holy and dark resist it seems
    • Shabby/miracle/poor necklace should be in quest inventory
    • Fix for consuming shots when using pots, on retail you do not.
    • Fix for skill Pa’agrio’s Fist – missing power on enchant route 1
    • Update Bistakon Deadly Blow to match retail, it’s not a blow skill
    • Updated Bistakon Jump Blow to match retail, it’s also not a blow.
    • It should say that not enough people are in command channel not that it’s max entrants for zaken entrance if not enoyugh
    • Corrected min level and start position for nornilsgarden, it is min level 15 and max 22
    • Added some missing empty destroy tiems to instances, updated current one to match retail.
    • Updated activitytime for some instances to match retail and fixed some wrong teleport locs and some wrong level checks
    • Updated miracle skill raidus from 900 to 1000 retail like
    • Updated purification field skill radius from 180 to 1000 and updated reuse/hittime alos to match retail
    • Updated “Magic Obstacle radius to match retail
    • Updated all cancel skilltype skills activateRate to match retail(this is support for insomnias rework on handler)
    • Updated Cubic Cure it shouldn’t cancel buffs it should remove debuffs
    • Fixed wrong value in +25 power enchant of Crossbow Mastery skill.
    • Some fixes for duplicate oid, rework of storing to world
    • Memory Leak fixes
    • Path to Hellbound translated to java from python
    • Updated Aura Cannon, Aura Blast and Arcane shield to be either better guessed values or confirmed
    • Updated Soul Barrier it should have 6 res vs bows not 10
    • Updated Dark Vortex it’s area skill not target one it has about 200 radius and reuse is 11 sec instead of 16 and consume is 25%
    • Lightning shock magiclevel updated
    • Ancient Cloak Should not be enchantable
    • Updated real target it should have 3s reuse and the effectrange is increase a bit, based on retail data. Also added abnormalLvl and abnormaltype to it
    • Soul Roar and Battle Cry are not magic skills.
    • fix for transformations, passive skills should be removed when player is untransformed, or his stats will change
    • Shield Strike should auto-attack after cast
    • Fixes Imperial Phoenix should get Touch of Life
    • Added all missing pvp bonus options for both add and remove pvp, such as vorpal, vesper etc
    • Added all missing pvp bonus options for both add and remove pvp, such as vorpal, vesper etc
    • Fix pets not beeing able to get to level 86
    • Fix for amount of dropped items
    • Fix for Shield does not increase resist to debuffs
    • Excessive Loyalty updates
    • new H5 feature, trigger skill has their own bar and do not remove buffs from normal buff bar (max 24 triggers). Also toggle skill should not remove buffs from normal buff bar, and they are unlimited.
    • new target type, TARGET_AURA_FRIENDLY and TARGET_AURA_FRIENDLY_NOTME.
    • fixed sublime self-sacrifice.
    • Updated Counter Chance/Counter? Rapid Shot/Counter? Dash to match retail in stacktype and stats
    • Forgot to add ReuseDelay? to Counter Dash it’s 10s on retail
    • Updated Iron Shield trigger to match retail
    • Price fix for wrong BSSD and BSSC in Grocery Shops. Prices are from retail PTS as there are no castle owned so tax is not applied.
    • BSSD is supposed to be 30 adena.
    • BSSC is supposed to be 46 adena.
    • Chamber of Delusion waiting area is now Peace Zone
    • Fixed Party Kamaloka for summons not being ported in properly
    • Song of Silence Enchant route values updated to match retai, chance was a bit off and other was totally wrong.
    • Improved L2World class to an faster iterations and thread-safe also
    • Fixed Skill: Great Fury
    • Meteor / Starfall fix players were doing 1 hit kills with it.
    • Fixed OiD issue with flags
    • Big work an a top secret L2DC project, huge success so far.
    • South Wasteland, and that south part (19_24) spawns updated to match retail
    • Frozen Waterfalls and surrounding area(20_13) spawns updated to match retail
    • Cave of Trials and surrounding area (20_14) spawns updated to match retail
    • New penalties are imposed when a Pet’s Hunger Gauge reaches 0%:
    • XP/SP unobtainable
    • Pet is uncontrollable
    • Your Pet won’t be gone even when you don’t feed it.
    • Vesper Cutter Thunder corrections
    • Fix abnormal type for improved condition and improved magic
    • NPE fixes
    • Performance improvments
    • Array out of bound fixes
    • Fix for wrong reward and wrong player kick in _309_ForAGoodCause
    • Fix issue with entering 2 instances at same time
    • Fixed flags and poles issues
    • Fix to enter into the Secret Area for quest Light Fragment
    • Added moirai armor box and icarus weapon box items.
    • Remove some double spawns
    • Fix for quest ‘Light Fragment’
    • Now allowing only latest protocol (273)
    • fix problem with double trap spawn
    • Items for Light Fragment Quest should be stackable
    • Default Freight slots are 200 in retail also forbidding players with effect hide to enter in observe mode
    • Petition manager reworked
    • In high five the Mage’s two-handed weapon, Infinity Scepter, has received Water/Wind/Fire/Earth/Dark? elements instead. not holy like we added
    • In high five
    • The Special Abilities of the Hero Weapon Infinity Spear have changed as follows:
    • The Cancel effect and the number of buffs canceled have been reduced.
    • The skill reflection rate has increased.
    • Updated Pvp cancel skills, the activation skill had 15% activation chance(wrong) now it’s 10% per hit ofc. Also we had missing magicLevel for the skill. The Triggered skill(the skill that actually does the cancelling) had only missing hittime(100 or 0.1s)
    • Fixed issue for not unsomming pets and summons when entering olympiad. People were abusing using kokkaburra etc in olly
    • Fixed some issues with olympiad observed leaving
    • Some npe fixes in Sel Mahum Chefs ai
    • golem transformation skill updates
    • Path to the trooper quest fixed
    • Bring up of love fixes
    • Matk formula from mobs changed a bit, now it should be perfect
    • Summon Kat the Cat, fixed summon levels
    • little changes in instancezone clear.
    • Memory leak fix in character effects
    • L2World and L2worldregion reworked to increase performance
    • Fix for Flame Icon should not stack anymore with angelic icon and totem skills
    • Updated soul crystal leveling for some ‘grandbosses’ to match retail values
    • Daydream Zaken previously: full party 11-12( 50%), party random 12-14(50%)
    • Daydream Zaken now: party one random 12-14(20%), party one random 14-16(10%), party one random 16-17 (3%)
    • Daytime Zaken previously: party one random 11-12(50%)
    • Daytime Zaken now: party one random 11-12(10%)
    • Tiat previously: party random 15-17 (10%)
    • Tiat now: party random 15-16(10%) . 16-17(3%)
    • Updated soulshot ai % values and amount of shots for mobs, now it’s fully retail like.
    • Few quest rate adjusments
    • Finished Beta version of L2DC Remote Control Project (out of game petitions etc)
    • Dion Area and Bee Hive spawns fully updated to match retail
    • Retail Like “Shadow Weapons Buy System”, thanks Adry_85 for this
    • Updated Harmony of Noblesse, it should have 900s reuse and limit hp to 70%. Also abnormal should be 2. Based on retail values
    • Updated Symphony of Noblesse, it should have 900s reuse and limit hp to 70%. Also abnormal should be 2 Based on retail values

    A LOT OF CHANGES WERE SKIPED, ONLY MOST IMPORTANT ARE POSTED ABOVE

    Aggiornamenti al 31.05.2011

    L2EdeN UPDATE
    L2DC Revision: r9481 to r9568

    CHANGELOG:

    • Implemented Frintezza instance.
    • Update all Frintezza skills to match retail.
    • Updated Frintezza songs to retail.
    • Updated Zaken instance, corrected skills, added skills ai, fixed monsters inside, corrected drop, added timer.
    • Cloak Embroidered with Soul – 1 (Zaken) quest implemented.
    • Cloak Embroidered with Soul – 3 (Frintezza) quest implemented.
    • Updated Soul Cloak items.
    • Updated soul fragments to quest items.
    • Removed Olympiad Points Range.
    • Added Giant’s Codex and Fighter’s Will / Protection of Rune and Element to Sel Mahum drops.
    • Fixed Soul Gathering into skilltree.
    • Fixed Zaken zone.
    • Blow Damage should not be static.
    • Few small fixes regarding npc clans.
    • Fixed Olympiad Observe exploits.
    • Succubus Queen was moved to Abandoned Coal Mines in GE.
    • New protocol support.
    • Fix for olympiad quests, quest items should be removed before taking quest again.
    • Fix for item skill reflect damage stacking.
    • Fix to TRAP REMOVE. Now the Crystal Caverns script and all other related to disarming trap should works.
    • Check nobles remaining weekly matches before register to olympiads.
    • Implemented new H5 transformations.
    • Implemented new Mounting Bracelets and new mounts.
    • Fixed Dynasty Jewel Leather Mail – Force Master set skill, it will be now possible to wear cloak.
    • Trick and Switch should not interrupt the cast. Hex should have the landing rate of the skill, not another 80% after skill lands.
    • Fixed dimensional merchant freight.
    • Added missing skills for Arbalester.
    • Fixed empty destroy time for CoD.
    • Added missing damage update for normal olympiad game.
    • Fixed few quests making them repeatable.
    • Fix for players losing their recommends on system restart.
    • Removed some double spawns.
    • Update arrest to match retail values on enchants and effect.
    • Support for check npcinradius when using a itemskill. (for quest LightFragment)
    • Added Quest TheEnvelopingDarkness. (Thanks Gladicek)
    • Added Quest LightFragment. (Thanks Gladicek)
    • Update UseItem packet to make checks at proper places.
    • Correct range for transfer damage.
    • SocialAction packet improvements, thanks denser for idea.
    • Added Secret Area in the Keucereus Fortress.
    • The success rate for Abnormal State has changed to Maximum rate 90%, Minimum rate 10%.
    • Harmony of Noblesse: Arrow Resistance and Crossbow Resistance changed to 10 and 6 respectively.
    • Symphony of Noblesse: Arrow Resistance and Crossbow Resistance changed to 10 and 6 respectively.
    • The Necromancer skills Summon Reanimated Man, Summon Corrupted Man, and Summon Cursed Man no longer require a corpse. However, the casting time to summon one of these servitors has increased.
    • Updated Divine Knight skills.

    A LOT OF CHANGES WERE SKIPED, ONLY MOST IMPORTANT ARE POSTED ABOVE

    Aggiornamenti al 25.05.2011

    L2EdeN UPDATE
    L2DC Revision: r9412 to r9480

    CHANGELOG:

    • Implemented Zaken Instance.
    • Fixed pvp armor sets, added missing pvp trigger skills.
    • Fixed lag issue, very bad code synched from l2js, removed it. (this code may work on servers with low population)
    • Rework on Recommendation System, hopefully this will fix all know issues and supports Nevit’s Hourglass effect
    • Some fixes for new epic quests, Elcadia is calculating pathnodes now, and check for geodata, npc will not stuck in walls. Also little fix for buff casting and follow distance.
    • Improvment in Queen Ant AI.
    • Fortune seekers are considered as dagger masters now so they should be added to restriction list of all weapons/armors.
    • Updated merchant of mammon etc item sale to match retail order and prices.
    • Fixed Shillien elder having wrong skill id of Blessed Blood.
    • Fixed Trex having 2 of same skill in npcskilsl on different level.
    • Fix Spirit Sharing having wrong skillid , it had Excessive Loyalty instead for Warlock, Elemental Summoner and Phantom Summoner.
    • Support for pause Recommendation System while not hunting.
    • Fixed skill trees for a lot of classes.
    • Magic Reflect fixes.
    • Fixed issue with pets deleveling if they are droped, or send via mail.
    • Shield of Revenge should have a 20% chance to counter, Strike Back should have a 3% chance to counter and no reflect damage.
    • Fixed some missing system messages, removed system messages that doesnt exist on retail.
    • Little fix for chamber of delusion, monsters were following players after teleport.
    • Weapon Blockade was too strong, corrected.
    • Added the required level to use Life Stones.
    • Updated Mirage to match retail.
    • Fixed missing skill for scavenger.
    • Curse Gloom had Freya effects when enchanted for time, fixed.
    • Corpse Burst: Darkness attribute is added to the skill impact.
    • Mass Fear: Casting time is set to 5s.
    • Dark Vortex: The skill power has increased while HP absorption rate has decreased.
    • Added Not Strong Enough Alone quest.
    • Little Cursed Weapon corrections.
    • Updated Rolling Step, Double Blast, Tornado Slash, Cat Roar, Flare, Thunder Bolt, Flash, Lightning Wave, Gatekeeper Aura Flare, Gatekeeper Prominence, Gatekeeper Flame Strike, Energy Blast, Dark Strike, Bursting Flame, Stratum Explosion, Corpse Burst, Dark Detonation, Lance Step, Aqua Blast, Spin Slash, Ice Fog….. They all have stronger PvEPower than PvpPower so now match fully retail.
    • Updated Rush a bit
    • Fixed Vorpal Heavy Armor Set stats and Vorpal Heavy Armor Set – PvP stats.
    • Added missing trigger effect for Vorpal Heavy Armor Set.
    • Updated PvP Armor – Speed Down to match retail.
    • Added Hope Within Darkness Quest.
    • Fixed Journey To Gracia Quest.
    • Fixed Quest drop item engine, should fix a lot of problems with unable to compleate quests.
    • Fixed inspector sub, its now possible to take it.
    • Fixed duplicate spawns in gludio.
    • Updated dance of medusa to h5.
    • Effects casted on transformation should remain after player untransform.
    • Fixed Tiat minions.
    • Sublime-self Sacrifice skill should be “removed On Any Action Except Move”.
    • Fixed that Reflect Damage skill is transfered to summon.
    • Fixed wrong skill/blunt mastery for dwarves.
    • Fixed force mastery skill tree.
    • Fixed stacking augument buffs.
    • Moveed Quest FruitsOfTheMothertree to Java.
    • Updated Red Talisman of Meditation.

    A LOT OF CHANGES WERE SKIPED, ONLY MOST IMPORTANT ARE POSTED ABOVE

    Aggiornamenti al 17.05.2011

    L2EdeN UPDATE
    L2DC Revision: r9280 to r9411

    CHANGELOG:

    • 10th(3rd from HF epics) Seven Sign Epic Quest – To The Monastery Of Silence complete support.
    • Updated geodata for rune castle, dragon valley, olympiad stadiums, new epic quests.
    • Rossible fix for servitor not getting summoners atk attribute.
    • Recommendation System updated, should fix all current issues.
    • Fixed wedding divorce, if partner is offline, send adena from divorce via Premium Items system, also updated Wedding html.
    • Updating all skilltrees and sp changes for H5.
    • Grand Wedding should be fixed now.
    • Fixed baylor, it was all the time invul.
    • Fixed instant jump, added check for geodata, should fix issue with players jumping through the obstacles in oly and other places.
    • Amount of Exp needed for levels updated to H5.
    • Fixed reward message from quests.
    • Fix for wrong links into Blacksmith Pinter dialog.
    • Updated clan lvl req html.
    • Fixed Soul Roar should be 10 min.
    • Fix for Chrushing Strike should attack after cast.
    • Fix so only mage class gets empower and fix life cubic min/max level.
    • Update nightshade consume costs.
    • Update Aura Cannon/Aura Blast fixed mp regain on attack.
    • Fix Duplicate spawn of “Avant-Garde”.
    • Star Fall and Meteor are now instant cast and reuse decreased.
    • Fixed missing spawns in Dwarf Village Area.
    • Pride of Kamael should be usable only with kamael exclusive weapons.
    • Fixed overpowered blows issue.
    • Decrease Speed skill updated to match retail, it’s npc skill used by for example mobs in WoA.
    • Fixed olympiad veteran quest.
    • Fixed vesper fighter – gale skill.
    • Fix for the problem with Crystalline Golem in the Crystal Caverns.
    • Corrected bluff.
    • Updated Olympiad system messages.
    • Changed oly point range to 80.
    • Fixed Piercing Attack.
    • Fixed shield of faith issue with transfering dmg.
    • Fixed one spawn of Priest of Blessing.
    • Multiple Shot need target to cast.
    • Fix issue with cubic not starting or not effective.
    • Added Effect Damage Over Time Percent – needed by Curse of Plains.
    • Boost Morale update.
    • Ice Merchant Cabin Area update to match retail, now minions will spawn together with master instead of onHit like before.
    • Aura Cannon / Aura Blast PvP/PvE power fixes.
    • Fixed one NPE in clan halls.
    • Fixed one NPE in pailaka.
    • Removed Aggression from Blessed Blood skill – Fix for multiple hits timing for Meteor and Star Falls skills.
    • Little fix for Crushing Strike skill (should fix the permastun effect).
    • The maximum number of simultaneous attacks when using a Spear is changed as follows: -No mastery: Before (5) Now (3), -Polearm mastery level 8 and below: Before (10) Now (8), -Polearm mastery level 9 and above: Before (15) Now (13).
    • Update spawns for Elven Village and Orc Village areas.
    • Fixed missing manor npcs. Added retail spawns for Gludio Town Area and Gludin Town Area.
    • Fixed request for nobles_zeropoints.htm, fixed 2 NPE into SSQ Secret Ritual of the Priests.
    • You can now acquire Giant’s Codexes while hunting in the following locations: -Plains of the Lizardman, Sel Mahum Training Grounds, Wild Beast Reserve, Fields of Silence/Whispers, -Missing Dragon valley but this will be added together with the Drageo Valley work I guess since we don’t have it yet.
    • You can now acquire Forgotten Scrolls while hunting in the following locations: -Protection of Rune: Sel Mahum Training Grounds, Wild Beast Reserve and Fields of Silence/Whispers, -Protection of Elemental: Plains of the Lizardmen, Sel Mahum Training Grounds, Wild Beast Reserve, Fields of Silence/Whispers, -Protection of Alignment: Plains of the Lizardmen, Sel Mahum Training Grounds, Fields of Silence/Whispers, Fighter’s Will: Sel Mahum Training Grounds, Wild Beast Reserve, Archer’s Will: Plains of the Lizardmen, Magician’s Will: Fields of Silence/Whispers, Deflect Magic, Anti-Magic Armor, Sixth Sense, Expose Weak Point, Hide, Dual Dagger Mastery, Silent Mind, Seven Arrow, Final Secret, Enlightenment – Wizard/Healer, Servitor Barrier, Excessive Loyalty, Mutual Response, Meteor, Starfall, Turn Stone: Monestary of Silence.
    • Update Warp skill to match Freya Retail.
    • Update Maximum Ability Rapier to match Freya Retail.
    • Update Painkiller to match Freya Retail.
    • Fixed Tanor Canyon port beeing wrong.
    • Fixed healing skills of Queen Ant Nurses.
    • Fixed up heal for Baby pets to heal with proper heals at correct % of hp.
    • Improved onEvtReadyToAct, thanks Orbodan.
    • Freight system its still used on retail (From Dimensional Merchant) only for Freightable items (Dimensional items) mostly event ones. Thanks unafraid and mrtjo.

    A LOT OF CHANGES WERE SKIPED, ONLY MOST IMPORTANT ARE POSTED ABOVE